Run, skate, float, bounce, and/or jump your way through even more space tunnels! Don’t worry if they fall apart on you, repairing them is someone else’s job.This trope is often considered bad storytelling, especially if it comes completely out of nowhere. It’s just too convenient and anticlimactic. Audiences want to see the protagonists win, but they also want to see them earn their victory.
On the other hand, the protagonists would much prefer the convenient and anticlimactic option. Unfortunately for them, they don’t get to vote, because “all problems are solved instantly” makes for a boring story.
Anyway, that’s all. Thanks for reading!
Actually, there’s one more thing: I just released an update to Run 3. You should play it!
Summary of the last few updates:
– The second half of Plan A and the first half of Plan C are both out.
– It’s both harder and easier to hover outside the level. It’s harder because if you go too far, you can’t get back in. It’s easier because there’s less force pushing you away.
– The Gentleman can get closer to batteries without grabbing them. This matters because as soon as he grabs one, he can’t magnetize towards it.
– Click the question mark at the end of the list of characters, and it’ll pick a random character each time you load a level.
– You can now make multicolor levels in the level editor.
– When one of those text bubbles pops up at the bottom, you can now which character (if any) is speaking.
– Bug fixes.